Sean Hughes
Gameplay + AI Programmer
My game catalogue can be found on on itch.io!
TLCVRC is a Quest 2/3 application developed for use alongside the Michigan State University's Communication Science and Disorders department. It walks incoming Speech Pathologist's through the after care of a patient with a stoma.
I worked on this iteration of the project alongside 4 other students over the course of 4 months, under Michigan State University's GEL Lab.
Read more here!
Ecolibrium is a real-time strategy game where the players goal is to stop the industry from polluting the forest anymore. Generate resources to stop or purify polluted tiles and bring Ecolibrium to the environment!
This game was developed over the course of 1 week alongside 7 other students, for the 2025 Michigan Game Development Conference. It won second place and we took home $250!
Read more here!
A Boreal Balance is an interactive museum display featured alongside its exhibit in the Michigan State University Museum, and later released on the App Store and Google Play Store. Explore the 3 levels and do your part to understand and help nature thrive.
I served as the programmer for this project, which lasted roughly 3 months. It is available on the App Store and Google Play Store!
Read more here!